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Vertical Shmup - Part 12 - Final tidying and improvements
If you recall, when we gave the Aliens the ability to fire missiles, one of tests that the code performs is to see if the Alien is...
Bruce
Aug 2, 20223 min read
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0 comments
Enemy Spawner Event
This is the engine room of Shmupkit. The Spawner itself is a blank sprite, and it's event controls which enemies should be spawned,...
Bruce
Aug 2, 20223 min read
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0 comments
Enemy Missile Event
Enemy missiles travel down the screen quite quickly, when they are spawned by an Enemy we pass the enemies direction of travel to the...
Bruce
Aug 2, 20222 min read
55 views
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Enemy Event - Shmupkit
Aliens perform a movement pattern which are a combination of directional movements, Direction 0-15, each one representing a point on a...
Bruce
Aug 2, 20227 min read
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Player Missile Event - Shmupkit
The player Missile is defined in Spite Type 1. It uses a simple 16x16 sprite image, and is launched when the player presses the fire key....
Bruce
Aug 2, 20222 min read
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Player Event - Shmupkit
The player event is quite straightforward. There are controls for left and right movement, thrust upward with the up key, this is...
Bruce
Aug 2, 20222 min read
62 views
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MPAGD Shmupkit Dev Guide
MPAGD SHMUPKIT is a Multi-Platform Arcade Game Designer project for creating vertical shoot-em ups, initially for ZX Spectrum, but...
Bruce
Aug 2, 20221 min read
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Double Jump with Key Debouncing
Here's a quick way to enable a Double Jump feature in your MPAGD platform games. It also includes a key debounce
Bruce
May 29, 20221 min read
441 views
1 comment

Let's create a deadly MPAGD Acid Drop
Creating a deadly acid drop that grows on the ceiling then falls to the ground
Bruce
Dec 3, 20212 min read
563 views
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Let's create an MPAGD game: Part 29: Adding a timer/countdown to your game
Suppose in your game you want to give the player a set amount of time to complete each screen. And then, perhaps, give them a bonus...
Bruce
Nov 7, 20217 min read
581 views
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Let's create an MPAGD game: Part 28: Deep Dive into JUMPing
If you're designing a 2D side-on game, like a platformer, chances are your player will need to JUMP. Which is easily added by binding a...
Bruce
Nov 6, 20213 min read
560 views
1 comment

Let's create an MPAGD game: Part 27: Making your controls redefinable
How to make your game control keys redefinable
Bruce
Nov 2, 20214 min read
365 views
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Let's create an MPAGD game - Part 26: Improving the KILL PLAYER routine and TYPE switching
Using TYPE SWITCHING to change the player type and sprite to create a nice death animation before KILLing the player
Bruce
Nov 2, 20217 min read
585 views
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Let's create an MPAGD game - Part 25: PLOT an air purity meter
Using PLOT to create a meter / bar
Bruce
Nov 2, 20214 min read
329 views
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Let's create an MPAGD game - Part 24: We're going to need a bigger window
Changing the size of the play area window.
Bruce
Nov 2, 20213 min read
188 views
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Let's create an MPAGD game - Part 23: Adding basic sounds with BEEP and CRASH
Introduces BEEP, CRASH, DELAY, AIRBORNE , timers and temporary variables
Bruce
Oct 30, 20217 min read
662 views
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Let's create an MPAGD game - Part 22: Working with text, MESSAGEs, CHaRacters and PRINTMODE
So far, we've learnt how to get information onto the screen using commands such as PRINT "" and DISPLAY plus some special ones like...
Bruce
Oct 30, 20216 min read
746 views
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Let's create an MPAGD game - Part 21: Changing fonts, COLOUR, PAPER, INK and CLUT
In our last lesson, we looked at working with the player SCORE, BONUS and DISPLAYing it on the screen, also using AT and PRINT to also...
Bruce
Oct 30, 20215 min read
904 views
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Let's create an MPAGD game - Part 20: SCOREs, LIVES and DISPLAYing stuff.
Our game is starting to take shape, now is probably a good time to sort out the mess that is currently the score bar at the top of the...
Bruce
Oct 30, 20217 min read
668 views
0 comments

Reviews of The Swarm is Coming...
40 years on, the thirteen year old me finally achieved his dream...a Crash Smash! There've been several reviews of The Swarm is Coming, her
Bruce
Oct 28, 20211 min read
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