Vertical Shmup - Part 12 - Final tidying and improvements
Enemy Spawner Event
Enemy Missile Event
Enemy Event - Shmupkit
Player Missile Event - Shmupkit
Player Event - Shmupkit
MPAGD Shmupkit Dev Guide
Double Jump with Key Debouncing
Let's create a deadly MPAGD Acid Drop
Let's create an MPAGD game: Part 29: Adding a timer/countdown to your game
Let's create an MPAGD game: Part 28: Deep Dive into JUMPing
Let's create an MPAGD game: Part 27: Making your controls redefinable
Let's create an MPAGD game - Part 26: Improving the KILL PLAYER routine and TYPE switching
Let's create an MPAGD game - Part 25: PLOT an air purity meter
Let's create an MPAGD game - Part 24: We're going to need a bigger window
Let's create an MPAGD game - Part 23: Adding basic sounds with BEEP and CRASH
Let's create an MPAGD game - Part 22: Working with text, MESSAGEs, CHaRacters and PRINTMODE
Let's create an MPAGD game - Part 21: Changing fonts, COLOUR, PAPER, INK and CLUT
Let's create an MPAGD game - Part 20: SCOREs, LIVES and DISPLAYing stuff.
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