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Double Jump with Key Debouncing
Here's a quick way to enable a Double Jump feature in your MPAGD platform games. It also includes a key debounce
Bruce
May 29, 20221 min read
455
1

Let's create a deadly MPAGD Acid Drop
Creating a deadly acid drop that grows on the ceiling then falls to the ground
Bruce
Dec 3, 20212 min read
574
0

How to add a loading screen to your MPAGD game
Let's add a loading screen to a game you've exported as a TAP file in MPAGD
Bruce
Oct 12, 20212 min read
1,317
1

Let's add a Difficulty Level setting to our game
In which we'll let the player choose how difficult they want the game to be, then use this for altering game speed, mechanics and more...
Bruce
Oct 9, 20214 min read
352
0

The Super Efficient HUD
In which we use MPAGDs DATA, READ, COLOUR and CHR commands to make a great looking HUD for our games...super memory efficiently!
Bruce
May 14, 20213 min read
735
2

Let's create a Grabber
In which we write a seaside arcade grabbing machine mechanic... you know....for kids
Bruce
May 8, 20214 min read
286
0


Let's add pushable crates we can jump on to reach higher
Here's a building block mechanic you can use to add pushable crates your player can push and jump onto
Bruce
Feb 19, 20212 min read
730
0

Let's stun an enemy by bouncing on his head...and 3 times for a kill!
We'll jazz up the stock 'HORIZONTAL PATROL' script and make it possible to stun the enemy if we jump on its head
Bruce
Nov 19, 20203 min read
491
1

Create a cannon that fires bouncy cannonballs
Let's add a cannon that fires bouncy cannonballs...because we can.
Bruce
Nov 18, 20203 min read
422
0

How to do Bonus item drops and flashy banner messages in MPAGD
Lets give the player a bonus item for defeating an enemy and flash a banner on screen when the bonus is collected
Bruce
Nov 17, 20203 min read
586
0

Simple Switches for your MPAGD Games
Adding switches into your games opens up a bunch of new possibilities, maybe they open doors, activate a device. or spawn a nasty.
Bruce
Nov 16, 20202 min read
525
0

Creating patterns for static nasties in MPAGD
Here's a really simple way to add a pattern to the appearance/disappearance of a static nasty...without making it random. We'll be using...
Bruce
Nov 16, 20202 min read
514
0

Creating Crusher/Lifts with MPAGD
Out of the box, MPAGD includes a script for a vertical moving platform (Lifts/Elevators). It's fairly basic and wasn't what I was...
Bruce
Nov 15, 20203 min read
330
0

Creating proximity triggered falling nasties in MPAGD
...well I couldn't think of a better name for them. But these are hazards that fall from the ceiling just as the player is about to walk...
Bruce
Nov 15, 20203 min read
353
1

Horizontal moving platforms in MPAGD
How to add smooth, horizontal moving platforms to your MPAGD games.
Bruce
Nov 14, 20202 min read
759
2

Launch of 24 Hour Parsley People
I've been busy :)
Bruce
Nov 14, 20201 min read
111
0

What is MPAGD? Multi-Platform Arcade Games Designer
a duffer's guide to retro game development, for middle aged muppets, who still love their Speccy* (*other 8bit computers are available)
Bruce
Nov 1, 20202 min read
506
2
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