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    Let's create an MPAGD game: Part 29: Adding a timer/countdown to your game
    Bruce
    • Nov 7, 2021
    • 7 min

    Let's create an MPAGD game: Part 29: Adding a timer/countdown to your game

    Suppose in your game you want to give the player a set amount of time to complete each screen. And then, perhaps, give them a bonus...
    1210
    Let's create an MPAGD game: Part 28: Deep Dive into JUMPing
    Bruce
    • Nov 6, 2021
    • 3 min

    Let's create an MPAGD game: Part 28: Deep Dive into JUMPing

    If you're designing a 2D side-on game, like a platformer, chances are your player will need to JUMP. Which is easily added by binding a...
    1490
    Let's create an MPAGD game: Part 27: Making your controls redefinable
    Bruce
    • Nov 2, 2021
    • 4 min

    Let's create an MPAGD game: Part 27: Making your controls redefinable

    How to make your game control keys redefinable
    690
    Let's create an MPAGD game - Part 26: Improving the KILL PLAYER routine and TYPE switching
    Bruce
    • Nov 2, 2021
    • 7 min

    Let's create an MPAGD game - Part 26: Improving the KILL PLAYER routine and TYPE switching

    Using TYPE SWITCHING to change the player type and sprite to create a nice death animation before KILLing the player
    1250
    Let's create an MPAGD game - Part 25: PLOT  an air purity meter
    Bruce
    • Nov 2, 2021
    • 4 min

    Let's create an MPAGD game - Part 25: PLOT an air purity meter

    Using PLOT to create a meter / bar
    630
    Let's create an MPAGD game - Part 24: We're going to need a bigger window
    Bruce
    • Nov 2, 2021
    • 3 min

    Let's create an MPAGD game - Part 24: We're going to need a bigger window

    Changing the size of the play area window.
    550
    Let's create an MPAGD game - Part 23: Adding basic sounds with BEEP and CRASH
    Bruce
    • Oct 30, 2021
    • 7 min

    Let's create an MPAGD game - Part 23: Adding basic sounds with BEEP and CRASH

    Introduces BEEP, CRASH, DELAY, AIRBORNE , timers and temporary variables
    1280
    Let's create an MPAGD game - Part 22: Working with text, MESSAGEs, CHaRacters and PRINTMODE
    Bruce
    • Oct 30, 2021
    • 6 min

    Let's create an MPAGD game - Part 22: Working with text, MESSAGEs, CHaRacters and PRINTMODE

    So far, we've learnt how to get information onto the screen using commands such as PRINT "" and DISPLAY plus some special ones like...
    1530
    Let's create an MPAGD game - Part 21: Changing fonts, COLOUR, PAPER, INK and CLUT
    Bruce
    • Oct 30, 2021
    • 5 min

    Let's create an MPAGD game - Part 21: Changing fonts, COLOUR, PAPER, INK and CLUT

    In our last lesson, we looked at working with the player SCORE, BONUS and DISPLAYing it on the screen, also using AT and PRINT to also...
    1490
    Let's create an MPAGD game - Part 20: SCOREs, LIVES and DISPLAYing stuff.
    Bruce
    • Oct 30, 2021
    • 7 min

    Let's create an MPAGD game - Part 20: SCOREs, LIVES and DISPLAYing stuff.

    Our game is starting to take shape, now is probably a good time to sort out the mess that is currently the score bar at the top of the...
    1520
    Let's create an MPAGD game - Part 19: The other blocks: DEADLY, CUSTOM and WATER
    Bruce
    • Oct 17, 2021
    • 7 min

    Let's create an MPAGD game - Part 19: The other blocks: DEADLY, CUSTOM and WATER

    Adding DEADLYBLOCKS and creating sliding ice blocks with CUSTOMBLOCKS
    1260
    Let's create an MPAGD game - Part 18: DIG these FODDERBLOCKs
    Bruce
    • Oct 17, 2021
    • 3 min

    Let's create an MPAGD game - Part 18: DIG these FODDERBLOCKs

    A look at FODDERBLOCKS and the DIG command
    1210
    Let's create an MPAGD game - Part 17:  Introducing OBJECTs
    Bruce
    • Oct 17, 2021
    • 5 min

    Let's create an MPAGD game - Part 17: Introducing OBJECTs

    Adding OBJECTs to your game that the player can collect and interact with
    1910
    Let's create an MPAGD game - Part 16: SPAWNing a super power for Stinky Dog
    Bruce
    • Oct 13, 2021
    • 13 min

    Let's create an MPAGD game - Part 16: SPAWNing a super power for Stinky Dog

    Covers commands including SPAWN, REPEAT, OTHER, working with COLLISION, DIRECTION as well as using timings...oh and farts, lots of farts.
    2450
    Let's create an MPAGD game - Part 15: Game objectives and introducing DATA and READ
    Bruce
    • Oct 13, 2021
    • 4 min

    Let's create an MPAGD game - Part 15: Game objectives and introducing DATA and READ

    In which we will give the game an objective and learn about DATA, READ & REPEAT
    2100
    Let's create an MPAGD game - Part 14: Editing the Player Script
    Bruce
    • Apr 2, 2021
    • 5 min

    Let's create an MPAGD game - Part 14: Editing the Player Script

    Now that we've added a ladder to our game, created a sprite for our character when he goes up and down the ladder, and set the keys for...
    5292
    Let's create an MPAGD game: Part 13; Editing the MAP
    Bruce
    • Nov 24, 2020
    • 1 min

    Let's create an MPAGD game: Part 13; Editing the MAP

    The Map Editor is where we connect our screens together. When you first open it there will be just one screen, Screen 0: This is our...
    3230
    Let's create an MPAGD game - Part 12 - Adding Ladders
    Bruce
    • Nov 23, 2020
    • 2 min

    Let's create an MPAGD game - Part 12 - Adding Ladders

    So far, in our game, its pretty much a standard platform affair, with controls for left, right and jump. But what if we wanted to add...
    4020
    Let's create an MPAGD game - Part 11 - Collectibles and our first code
    Bruce
    • Nov 22, 2020
    • 3 min

    Let's create an MPAGD game - Part 11 - Collectibles and our first code

    I'm going to create a Bone, and Stinky Dog will try to collect them, each time he does, he'll score some points. To create the bone,...
    5470
    Let's create an MPAGD game - Part 10 - A first enemy and animation
    Bruce
    • Nov 22, 2020
    • 2 min

    Let's create an MPAGD game - Part 10 - A first enemy and animation

    We are going to need an enemy sprite...so head back to the sprite editor. Here's Stinky Dogs nemesis....Sideways Clive (no relation to...
    4720
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