Variables Reference - ShmupkitHere's a full list of the Global Variables used by Shmupkit, I've tried to leave as many as possible free for you own use in your games....
Lost Game Event - ShmupkitA simple GAME OVER message, similar to the GET READY one in the Restart Screen Event: EVENT LOSTGAME AT 10 12 REPEAT 10 READ A CHR A...
Kill Player Event - ShmupkitWhat happens when a player is killed?, we decrement their lives and update the lives counter on screen EVENT KILLPLAYER SUBTRACT 1 FROM...
Restart Screen Event - ShmupkitThis event runs whenever the game first starts or restarts after the player is killed. The important thing here is that we need to reset...
Game Initialisation Event - ShmupkitThe L variable is used to keep track and progress the Levels/Attack Waves of the game, after the player successfully survives a Level it...
Intro Menu Event - ShmupkitThis is pretty standard MPAGD intro menu, but I've added the redefine keys commands, always let your player redefine their keys! (note...
Main Loop 1 - ShmupkitI've tried to keep the main loop as simple as possible, I've added a starfield travelling downward using the STAR DOWN command. Also, I...
Initialise Sprite Event - ShmupkitThe important thing here is that we include 'ADD 1 TO S' so that every sprite that gets initialised is added to the Sprite Counter (S) -...