

Let's create an MPAGD game: Part 29: Adding a timer/countdown to your game
Suppose in your game you want to give the player a set amount of time to complete each screen. And then, perhaps, give them a bonus...
Bruce
7 min read
746
0


Let's create an MPAGD game: Part 28: Deep Dive into JUMPing
If you're designing a 2D side-on game, like a platformer, chances are your player will need to JUMP. Which is easily added by binding a...
Bruce
3 min read
616
1


Let's create an MPAGD game: Part 27: Making your controls redefinable
How to make your game control keys redefinable
Bruce
4 min read
390
0


Let's create an MPAGD game - Part 26: Improving the KILL PLAYER routine and TYPE switching
Using TYPE SWITCHING to change the player type and sprite to create a nice death animation before KILLing the player
Bruce
7 min read
668
0


Let's create an MPAGD game - Part 25: PLOT an air purity meter
Using PLOT to create a meter / bar
Bruce
4 min read
344
0


Let's create an MPAGD game - Part 24: We're going to need a bigger window
Changing the size of the play area window.
Bruce
3 min read
197
0