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MPAGD Advanced Tutorials
A collection of fun mechanics, tricks and tips for adding something different to your MPAGD games
Bruce
1 min read
Double Jump with Key Debouncing
Here's a quick way to enable a Double Jump feature in your MPAGD platform games. It also includes a key debounce
398 views1 comment
Bruce
2 min read
Let's create a deadly MPAGD Acid Drop
Creating a deadly acid drop that grows on the ceiling then falls to the ground
540 views0 comments
Bruce
2 min read
How to add a loading screen to your MPAGD game
Let's add a loading screen to a game you've exported as a TAP file in MPAGD
1,178 views1 comment
Bruce
4 min read
Let's add a Difficulty Level setting to our game
In which we'll let the player choose how difficult they want the game to be, then use this for altering game speed, mechanics and more...
317 views0 comments
Bruce
3 min read
The Super Efficient HUD
In which we use MPAGDs DATA, READ, COLOUR and CHR commands to make a great looking HUD for our games...super memory efficiently!
669 views2 comments
Bruce
4 min read
Let's create a Grabber
In which we write a seaside arcade grabbing machine mechanic... you know....for kids
264 views0 comments
Bruce
2 min read
Let's add pushable crates we can jump on to reach higher
Here's a building block mechanic you can use to add pushable crates your player can push and jump onto
652 views0 comments
Bruce
3 min read
Let's stun an enemy by bouncing on his head...and 3 times for a kill!
We'll jazz up the stock 'HORIZONTAL PATROL' script and make it possible to stun the enemy if we jump on its head
457 views1 comment
Bruce
3 min read
Create a cannon that fires bouncy cannonballs
Let's add a cannon that fires bouncy cannonballs...because we can.
389 views0 comments
Bruce
3 min read
How to do Bonus item drops and flashy banner messages in MPAGD
Lets give the player a bonus item for defeating an enemy and flash a banner on screen when the bonus is collected
547 views0 comments
Bruce
2 min read
Simple Switches for your MPAGD Games
Adding switches into your games opens up a bunch of new possibilities, maybe they open doors, activate a device. or spawn a nasty.
460 views0 comments
Bruce
2 min read
Creating patterns for static nasties in MPAGD
Here's a really simple way to add a pattern to the appearance/disappearance of a static nasty...without making it random. We'll be using...
477 views0 comments
Bruce
3 min read
Creating Crusher/Lifts with MPAGD
Out of the box, MPAGD includes a script for a vertical moving platform (Lifts/Elevators). It's fairly basic and wasn't what I was...
291 views0 comments
Bruce
3 min read
Creating proximity triggered falling nasties in MPAGD
...well I couldn't think of a better name for them. But these are hazards that fall from the ceiling just as the player is about to walk...
302 views1 comment
Bruce
2 min read
Horizontal moving platforms in MPAGD
How to add smooth, horizontal moving platforms to your MPAGD games.
708 views2 comments
Bruce
2 min read
What is MPAGD? Multi-Platform Arcade Games Designer
a duffer's guide to retro game development, for middle aged muppets, who still love their Speccy* (*other 8bit computers are available)
463 views2 comments
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