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MPAGD Advanced Tutorials
A collection of fun mechanics, tricks and tips for adding something different to your MPAGD games


Double Jump with Key Debouncing
Here's a quick way to enable a Double Jump feature in your MPAGD platform games. It also includes a key debounce

Bruce
1 min read
473 views
1 comment


Let's create a deadly MPAGD Acid Drop
Creating a deadly acid drop that grows on the ceiling then falls to the ground

Bruce
2 min read
587 views
0 comments


How to add a loading screen to your MPAGD game
Let's add a loading screen to a game you've exported as a TAP file in MPAGD

Bruce
2 min read
1,340 views
1 comment


Let's add a Difficulty Level setting to our game
In which we'll let the player choose how difficult they want the game to be, then use this for altering game speed, mechanics and more...

Bruce
4 min read
369 views
0 comments


The Super Efficient HUD
In which we use MPAGDs DATA, READ, COLOUR and CHR commands to make a great looking HUD for our games...super memory efficiently!

Bruce
3 min read
760 views
2 comments


Let's create a Grabber
In which we write a seaside arcade grabbing machine mechanic... you know....for kids

Bruce
4 min read
292 views
0 comments


Let's add pushable crates we can jump on to reach higher
Here's a building block mechanic you can use to add pushable crates your player can push and jump onto

Bruce
2 min read
761 views
0 comments


Let's stun an enemy by bouncing on his head...and 3 times for a kill!
We'll jazz up the stock 'HORIZONTAL PATROL' script and make it possible to stun the enemy if we jump on its head

Bruce
3 min read
507 views
1 comment


Create a cannon that fires bouncy cannonballs
Let's add a cannon that fires bouncy cannonballs...because we can.

Bruce
3 min read
434 views
0 comments


How to do Bonus item drops and flashy banner messages in MPAGD
Lets give the player a bonus item for defeating an enemy and flash a banner on screen when the bonus is collected

Bruce
3 min read
600 views
0 comments


Simple Switches for your MPAGD Games
Adding switches into your games opens up a bunch of new possibilities, maybe they open doors, activate a device. or spawn a nasty.

Bruce
2 min read
533 views
0 comments


Creating patterns for static nasties in MPAGD
Here's a really simple way to add a pattern to the appearance/disappearance of a static nasty...without making it random. We'll be using...

Bruce
2 min read
565 views
0 comments


Creating Crusher/Lifts with MPAGD
Out of the box, MPAGD includes a script for a vertical moving platform (Lifts/Elevators). It's fairly basic and wasn't what I was...

Bruce
3 min read
334 views
0 comments


Creating proximity triggered falling nasties in MPAGD
...well I couldn't think of a better name for them. But these are hazards that fall from the ceiling just as the player is about to walk...

Bruce
3 min read
360 views
1 comment


Horizontal moving platforms in MPAGD
How to add smooth, horizontal moving platforms to your MPAGD games.

Bruce
2 min read
771 views
2 comments


Launch of 24 Hour Parsley People
I've been busy :)

Bruce
1 min read
113 views
0 comments


What is MPAGD? Multi-Platform Arcade Games Designer
a duffer's guide to retro game development, for middle aged muppets, who still love their Speccy* (*other 8bit computers are available)

Bruce
2 min read
520 views
2 comments
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