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    Bruce
    • 6 days ago
    • 1 min

    Variables Reference - Shmupkit

    Here's a full list of the Global Variables used by Shmupkit, I've tried to leave as many as possible free for you own use in your games....
    260
    Bruce
    • 6 days ago
    • 1 min

    Lost Game Event - Shmupkit

    A simple GAME OVER message, similar to the GET READY one in the Restart Screen Event: EVENT LOSTGAME AT 10 12 REPEAT 10 READ A CHR A...
    100
    Bruce
    • 6 days ago
    • 1 min

    Kill Player Event - Shmupkit

    What happens when a player is killed?, we decrement their lives and update the lives counter on screen EVENT KILLPLAYER SUBTRACT 1 FROM...
    110
    Bruce
    • 6 days ago
    • 1 min

    Restart Screen Event - Shmupkit

    This event runs whenever the game first starts or restarts after the player is killed. The important thing here is that we need to reset...
    100
    Bruce
    • 6 days ago
    • 1 min

    Game Initialisation Event - Shmupkit

    The L variable is used to keep track and progress the Levels/Attack Waves of the game, after the player successfully survives a Level it...
    60
    Bruce
    • 6 days ago
    • 1 min

    Intro Menu Event - Shmupkit

    This is pretty standard MPAGD intro menu, but I've added the redefine keys commands, always let your player redefine their keys! (note...
    70
    Bruce
    • 6 days ago
    • 1 min

    Main Loop 2 - Shmupkit

    Nothing to see here!
    50
    Bruce
    • 6 days ago
    • 1 min

    Main Loop 1 - Shmupkit

    I've tried to keep the main loop as simple as possible, I've added a starfield travelling downward using the STAR DOWN command. Also, I...
    150
    Bruce
    • 6 days ago
    • 1 min

    Initialise Sprite Event - Shmupkit

    The important thing here is that we include 'ADD 1 TO S' so that every sprite that gets initialised is added to the Sprite Counter (S) -...
    60
    Bruce
    • 7 days ago
    • 3 min

    Enemy Spawner Event

    This is the engine room of Shmupkit. The Spawner itself is a blank sprite, and it's event controls which enemies should be spawned,...
    150
    Bruce
    • 7 days ago
    • 2 min

    Enemy Missile Event

    Enemy missiles travel down the screen quite quickly, when they are spawned by an Enemy we pass the enemies direction of travel to the...
    70
    Bruce
    • 7 days ago
    • 7 min

    Enemy Event - Shmupkit

    Aliens perform a movement pattern which are a combination of directional movements, Direction 0-15, each one representing a point on a...
    160
    Bruce
    • 7 days ago
    • 2 min

    Player Missile Event - Shmupkit

    The player Missile is defined in Spite Type 1. It uses a simple 16x16 sprite image, and is launched when the player presses the fire key....
    100
    Bruce
    • 7 days ago
    • 2 min

    Player Event - Shmupkit

    The player event is quite straightforward. There are controls for left and right movement, thrust upward with the up key, this is...
    120
    Bruce
    • 7 days ago
    • 1 min

    MPAGD Shmupkit Dev Guide

    MPAGD SHMUPKIT is a Multi-Platform Arcade Game Designer project for creating vertical shoot-em ups, initially for ZX Spectrum, but...
    370

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