• Bruce

Let's create an MPAGD game - Part 4 - The Screen Editor

Updated: Oct 30, 2021

The Screen Editor lets you create and update the screens that will form the levels and map of your game.


When we first create a game with MPAGD it will automatically create your first screen (Screen 0). Click on a Block from the bank of available blocks then click in the screen to place your blocks.


Essentially, that's all you need to do to create your screens.



Press X to create the next screen (Screen 1) and add some blocks to it. Make sure that at least the entire bottom row of the screen has Wallblocks (otherwise your player is going to fall off the screen!




You can use the 1 & 2 keys to cycle between your Screens.


Create a few more screens (don't worry to much about them for now, we can come back to them later). In fact, I'd advise you NOT to create all of your screens yet, as tempting as it might be. At this stage it's more important to work on the basics and mechanics of your game first, otherwise you might end up with a lot of pain later redesigning screens that don't really function well with your mechanics.


Next we'll need to add a starting position for our Player on each screen, to do this click the Editor menu and select Sprite Positions.


NEXT: Part 5 - The Sprite Positions Editor

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aboutME

Hello, I'm Bruce and I write games for old 8bit computers using Jonathan Cauldwell's excellent Multi-Platform Arcade Games Designer (MPAGD)

I've written a few successful* games for the Sinclair ZX Spectrum and MSX platforms that have been (largely) well received including Twenty Four Hour Parsley People scoring a 10 out of 10 on Planeta Sinclair.

In my blog I am sharing lots of the code that I wrote for my games, in a way that you can use in your own games.   I've commented it so that you'll learn some of the techniques I use to create interesting new mechanics and help your games stand out from the pack.

MPAGD includes lots of standard scripts, they're great to get you started, but if you're new (or just rusty) when it comes to writing code, hopefully my tutorials will help you get started and  turn your imagination into awesome 8 bit games!

All my code is free to use and do with as you please, but if you find them useful please feel free to buy me a coffee ...or better still - buy or download my games :)

*successful is a very relative term in 8bit computer games