Let's create an MPAGD game - Part 5 - The Sprite Positions Editor
It's important that for every screen of your game you have a starting position for your player sprite (as well as any enemies or other sprites that you want to appear on the screen)
The Sprite Positions Editor looks pretty much the same as the Screen Editor except instead of having a bank of block to position we have a bank of sprites.
Click on a sprite in the bank to make it active - note that in the white box you'll see the detail of the currently active sprite - it's image and its SPRITETYPE, initially this says 'player respawn' - this tells us that this is the player TYPE and wherever we drop it in the screen will be the point where the player spawns and respawns.
Next click in the screen at the position you want the sprite to appear. Note that now the whitebox is empty - telling us there is no currently active sprite.
OK, now we have our first screen and a position where it will spawn. We're nearly ready to test our 'game'....but hang on...we haven't written a single line of code yet...not to worry...we can get MPAGD to write some code for us automatically (we can always edit it later!). First though...let's set up the keyboard controls.
From the Editor menu, select Keyboard Controls...