Cocoa Dev Log
Updated: Jun 16
So, I thought I'd kick off with an update on our first game, Cocoa and the Time Machine. It's a platform/adventure/puzzle kinda game, the type I used to love playing on the speccy. It's being developed using the excellent MPAGD (Multi Platform Arcade Game Designer) tool from Jonathan Cauldwell.
MPAGD is a fantastic tool, that pretty much anyone can get up and running really quickly and start prototyping a game. It has lots of scripts include for basic player and enemy events, tools to design your sprites, graphics and screens - in fact everything you need to build games for the Sinclair ZX Spectrum. But it's not just for the Speccy, it has compilers for other platforms too.
With Cocoa and the Time Machine we've created lots of custom events for enemies and NPCs - it's been a learning exercise, with a lot of trials and many errors! Having not coded on a Speccy since probably about 1985, MPAGD has been a great hobby to have during the Coronavirus Lockdown.
Right now, we are putting Cocoa through his paces, testing and improving the game, we dropped a little preview onto Facebook earlier in the week when I began testing on a real Speccy. It was fab to see the little dude come to life on a 128K Toastrack!