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Let's create an MPAGD game - Part 4 - The Screen Editor
The Screen Editor lets you create and update the screens that will form the levels and map of your game. When we first create a game with...

Bruce
Nov 22, 20201 min read
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Let's create an MPAGD game - Part 3 - The Block Editor
The Block editor is where you will create the 8px by 8px blocks that we will use to design the screens of our game

Bruce
Nov 22, 20202 min read
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Let's create an MPAGD game - Part 2 - The Sprite Editor
From the Editor menu, select Sprites OK, so all sprites in MPAGD are 16 x 16 squares. In the top right of the editor are two colour...

Bruce
Nov 22, 20202 min read
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Let's create an MPAGD game - Part 1 - Getting Started
I thought it might be useful to create an entire MPAGD game from scratch and blog about it. I doubt we'll end up with anything...

Bruce
Nov 22, 20202 min read
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Let's stun an enemy by bouncing on his head...and 3 times for a kill!
We'll jazz up the stock 'HORIZONTAL PATROL' script and make it possible to stun the enemy if we jump on its head

Bruce
Nov 19, 20203 min read
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Create a cannon that fires bouncy cannonballs
Let's add a cannon that fires bouncy cannonballs...because we can.

Bruce
Nov 18, 20203 min read
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How to do Bonus item drops and flashy banner messages in MPAGD
Lets give the player a bonus item for defeating an enemy and flash a banner on screen when the bonus is collected

Bruce
Nov 17, 20203 min read
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24HPP Review: Planeta Sinclair
Wow! The first full review of our new game: 24 Hour Parsley People is in, scoring 10/10 at Planeta Sinclair: Here's what they had to say...

Bruce
Nov 17, 20201 min read
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Simple Switches for your MPAGD Games
Adding switches into your games opens up a bunch of new possibilities, maybe they open doors, activate a device. or spawn a nasty.

Bruce
Nov 16, 20202 min read
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Creating patterns for static nasties in MPAGD
Here's a really simple way to add a pattern to the appearance/disappearance of a static nasty...without making it random. We'll be using...

Bruce
Nov 16, 20202 min read
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Creating Crusher/Lifts with MPAGD
Out of the box, MPAGD includes a script for a vertical moving platform (Lifts/Elevators). It's fairly basic and wasn't what I was...

Bruce
Nov 15, 20203 min read
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Creating proximity triggered falling nasties in MPAGD
...well I couldn't think of a better name for them. But these are hazards that fall from the ceiling just as the player is about to walk...

Bruce
Nov 15, 20203 min read
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Horizontal moving platforms in MPAGD
How to add smooth, horizontal moving platforms to your MPAGD games.

Bruce
Nov 14, 20202 min read
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Launch of 24 Hour Parsley People
I've been busy :)

Bruce
Nov 14, 20201 min read
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What is MPAGD? Multi-Platform Arcade Games Designer
a duffer's guide to retro game development, for middle aged muppets, who still love their Speccy* (*other 8bit computers are available)

Bruce
Nov 1, 20202 min read
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Cocoa Awarded 'Game of the Month' June 2020
Delighted to announce Cocoa and the Time Machine was named Game of the Month for June 2020

Bruce
Jul 1, 20201 min read
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Coming Soon - Cocoa on Cassette!
Now you can take your own Time Machine back to the 1980's - because Minilop & BitmapSoft have joined forces to bring you Cocoa - on Tape!

Bruce
Jun 18, 20201 min read
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Cocoa 128K Version Now Available
Cocoa 128K edition has landed, now with in game music

Bruce
Jun 18, 20201 min read
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Retro Spectrum reviews Cocoa and the Time Machine
"A rabbit stuck in the past, a time machine out of fuel, and a castle full of danger. "

Bruce
Jun 17, 20201 min read
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Getting the Sword and finding the Crabmeat (SPOILERS)
Two of the things that some players struggle with are getting the sword artefact, and finding the crabmeat. Here's a short video that will s

Bruce
Jun 17, 20201 min read
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