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  • Writer's pictureBruce

Cocoa - some hints for players

The thing with designing a game is you end up playing it, a lot. And things become second nature, you know the quickest route, things to avoid and so on. What's obvious to the designer though, isn't always obvious to the new player.

So, if you don't think you're getting very far, here's a few hints.

1) You can stun certain baddies

Jumping on ground based baddies (knights, chickens etc) will stun them for a while, while they are stunned they are vulnerable to accidents happening (stray cannonballs, arrows, falling spikey balls, stalactites etc). Occasionally you will be rewarded with MegaParsley (its magenta and will fully restore Cocoas health) for causing accidents.

2) Don't eat all the Parsley

Remember, there's a pandemic, Parsley is in short supply, each Parsley will restore Cocoas health by a eat it when you need it, not just because it is there

3) Go East!

When you get to the castle and go down into the burrow, don't go west (there's a demon knight with a canon, don't go for the chefs hat (plenty time for that later, and if you help the right people that way can be made a lot easier!)

4) Cause as many accidents as you can

Causing accidents, and the right accidents, is the route to success, not only will you occasionally be rewarded with MegaParsley, but its also the only way to recover some of the artefacts.

5) Talk to the NPCs

They're the ones with speech bubbles, they wont hurt you, help them and they'll help you

That's probably more than enough to get you going!

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Hello, I'm Bruce and I write games for old 8bit computers using Jonathan Cauldwell's excellent Multi-Platform Arcade Games Designer (MPAGD)

I've written a few successful* games for the Sinclair ZX Spectrum and MSX platforms that have been (largely) well received including Twenty Four Hour Parsley People scoring a 10 out of 10 on Planeta Sinclair.

In my blog I am sharing lots of the code that I wrote for my games, in a way that you can use in your own games.   I've commented it so that you'll learn some of the techniques I use to create interesting new mechanics and help your games stand out from the pack.

MPAGD includes lots of standard scripts, they're great to get you started, but if you're new (or just rusty) when it comes to writing code, hopefully my tutorials will help you get started and  turn your imagination into awesome 8 bit games!

All my code is free to use and do with as you please, but if you find them useful please feel free to buy me a coffee ...or better still - buy or download my games :)

*successful is a very relative term in 8bit computer games

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