MPAGD
Command index
Find a command and jump to the Beginners part where it first appears in a code listing. Descriptions are brief, so follow the link for the full explanation.
ADDAdd to a variable.First used in part 14ADDBONUSAdd to the bonus.First used in part 20ANIMATEStep a sprite through its animation frames.First used in part 14BEEPPlay a simple tone.First used in part 23BORDERSet the border colour.First used in part 21CLSClear the screen.First used in part 20DATADefine a list of values.First used in part 15DEFINEKEYDefine the keys used for controls.First used in part 21DEFINEMESSAGESDefine the list of messages.First used in part 22DELAYPause for a short time.First used in part 17DIGDig through a fodder block.First used in part 18DISPLAYShow a value on the screen.First used in part 11INKSet the ink colour.First used in part 21JUMPMake the player jump.First used in part 14KILLKill a sprite or the player.First used in part 14LETSet a variable to a value.First used in part 11MESSAGEPrint a stored message.First used in part 22NEXTLEVELMove on to the next level.First used in part 15PAPERSet the paper colour.First used in part 21PLOTDraw a point on the screen.First used in part 25PRINTPrint text or numbers on screen.First used in part 17PRINTMODEChoose how text is printed.First used in part 22READRead the next value from a DATA list.First used in part 15REMOVERemove a sprite from the game.First used in part 16REPEATStart a loop that runs a set number of times.First used in part 15RESTOREGo back to the start of a DATA list.First used in part 15SCOREAdd to the score.First used in part 11SCREENLEFTMove to the screen on the left.First used in part 14SCREENRIGHTMove to the screen on the right.First used in part 14SHOWBONUSShow the bonus on screen.First used in part 20SHOWSCORERedraw the score on screen.First used in part 11SPAWNCreate a new sprite of a given type and image.First used in part 16SPRITEDOWNMove a sprite down.First used in part 14SPRITELEFTMove a sprite left.First used in part 14SPRITERIGHTMove a sprite right.First used in part 14SPRITEUPMove a sprite up.First used in part 14SUBTRACTTake away from a variable.First used in part 15UNDOSPRITEMOVECancel a sprite's last move.First used in part 26WAITKEYWait for a key press.First used in part 17WHILERepeat while a condition is true.First used in part 21ZEROBONUSReset the bonus to zero.First used in part 20
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